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/*
* © 2020 , Gregor Baues . All rights reserved .
*
* This is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* It is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with CommandStation . If not , see < https : //www.gnu.org/licenses/>.
*/
# ifndef Transport_h
# define Transport_h
# include <Arduino.h>
# include <Ethernet.h>
# include <WiFiEspAT.h>
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# include "NetworkConfig.h"
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# include "NetworkInterface.h"
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# include "TransportProcessor.h"
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typedef enum
{
DCCEX , // if char[0] = < opening bracket the client should be a JMRI / DCC EX client_h
WITHROTTLE , //
HTTP , // If char[0] = G || P || D; if P then char [1] = U || O || A
N_DIAG , // '#' send form a telnet client as FIRST message will then reroute all DIAG messages to that client whilst being able to send jmri type commands
UNKNOWN_PROTOCOL
} appProtocol ;
// Needed forward declarations
struct Connection ;
class TransportProcessor ;
using appProtocolCallback = void ( * ) ( Connection * c , TransportProcessor * t ) ;
struct Connection
{
uint8_t id ; // initalized when the pool is setup
Client * client ; // idem
char overflow [ MAX_OVERFLOW ] ; // idem
appProtocol p ; // dynamically determined upon message reception; first message wins
char delimiter = ' \0 ' ; // idem
bool isProtocolDefined = false ; // idem
appProtocolCallback appProtocolHandler ; // idem
} ;
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template < class S , class C , class U > class Transport : public AbstractTransport
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{
private :
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C clients [ MAX_SOCK_NUM ] ; // Client objects created by the connectionPool
Connection connections [ MAX_SOCK_NUM ] ; // All the connections build by the connectionPool
bool connected = false ;
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TransportProcessor * t ; // pointer to the object which handles the incomming/outgoing flow
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void udpHandler ( U * udp ) ; // Reads from a Udp socket - todo add incomming queue for processing when the flow is faster than we can process commands
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void tcpSessionHandler ( S * server ) ; // tcpSessionHandler -> connections are maintained open until close by the client
void connectionPool ( S * server ) ; // allocates the Sockets at setup time and creates the Connections
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void connectionPool ( U * udp ) ; // allocates the UDP Sockets at setup time and creates the Connection
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public :
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uint8_t id ;
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uint16_t port ;
uint8_t protocol ; // TCP or UDP
uint8_t transport ; // WIFI or ETHERNET
S * server ; // WiFiServer or EthernetServer
U * udp ; // UDP socket object
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uint8_t maxConnections ; // number of supported connections depending on the network equipment use
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bool setup ( NetworkInterface * nwi ) ; // we get the callbacks from the NetworkInterface
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void loop ( ) ;
bool isConnected ( ) {
return connected ;
}
Transport < S , C , U > ( ) ;
~ Transport < S , C , U > ( ) ;
} ;
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# endif // !Transport_h