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Update IO_DFPlayer.h
Reinstate STOP command in place of PAUSE, as PAUSE was being reported differently to STOP in the status response.
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@ -221,7 +221,7 @@ protected:
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sendPacket(0x03, _requestedSong);
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_requestedSong = -1;
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} else if (_requestedSong == 0) {
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sendPacket(0x0e); // Pause playing
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sendPacket(0x16); // Stop playing
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_requestedSong = -1;
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} else if (_currentVolume < _requestedVolumeLevel) {
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// Change volume after changing song if volume is increasing.
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