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TOGGLE_TURNOUT
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@ -528,6 +528,10 @@ void RMFT2::loop2() {
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Turnout::setClosed(operand, true);
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break;
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case OPCODE_TOGGLE_TURNOUT:
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Turnout::setClosed(operand, Turnout::isThrown(operand));
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break;
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#ifndef IO_NO_HAL
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case OPCODE_ROTATE:
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uint8_t activity;
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@ -33,7 +33,7 @@
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// or more OPCODE_PAD instructions with the subsequent parameters. This wastes a byte but makes
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// searching easier as a parameter can never be confused with an opcode.
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//
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enum OPCODE : byte {OPCODE_THROW,OPCODE_CLOSE,
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enum OPCODE : byte {OPCODE_THROW,OPCODE_CLOSE,OPCODE_TOGGLE_TURNOUT,
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OPCODE_FWD,OPCODE_REV,OPCODE_SPEED,OPCODE_INVERT_DIRECTION,
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OPCODE_RESERVE,OPCODE_FREE,
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OPCODE_AT,OPCODE_AFTER,
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@ -169,6 +169,7 @@
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#undef STEALTH_GLOBAL
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#undef STOP
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#undef THROW
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#undef TOGGLE_TURNOUT
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#undef TT_ADDPOSITION
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#undef TURNOUT
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#undef TURNOUTL
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@ -331,6 +332,7 @@
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#define STEALTH_GLOBAL(code...)
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#define STOP
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#define THROW(id)
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#define TOGGLE_TURNOUT(id)
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#define TT_ADDPOSITION(turntable_id,position,value,angle,description...)
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#define TURNOUT(id,addr,subaddr,description...)
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#define TURNOUTL(id,addr,description...)
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@ -606,6 +606,7 @@ int RMFT2::onLCCLookup[RMFT2::countLCCLookup];
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#define STASH(id) OPCODE_STASH,V(id),
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#define STOP OPCODE_SPEED,V(0),
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#define THROW(id) OPCODE_THROW,V(id),
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#define TOGGLE_TURNOUT(id) OPCODE_TOGGLE_TURNOUT,V(id),
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#ifndef IO_NO_HAL
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#define TT_ADDPOSITION(id,position,value,angle,description...) OPCODE_TTADDPOSITION,V(id),OPCODE_PAD,V(position),OPCODE_PAD,V(value),OPCODE_PAD,V(angle),
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#endif
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