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Add more state checking
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@ -178,6 +178,7 @@ private:
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// Obtain the correct analogue input value
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int _readAnalogue(VPIN vpin) override {
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if (_deviceState == DEVSTATE_FAILED) return 0;
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int pin = vpin - _firstVpin;
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uint8_t _pinLSBByte;
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for (uint8_t aPin = 0; aPin < _numAnaloguePins; aPin++) {
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@ -232,6 +233,7 @@ private:
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}
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void _writeAnalogue(VPIN vpin, int value, uint8_t profile, uint16_t duration) override {
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if (_deviceState == DEVSTATE_FAILED) return;
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int pin = vpin - _firstVpin;
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#ifdef DIAG_IO
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DIAG(F("Servo: WriteAnalogue Vpin:%d Value:%d Profile:%d Duration:%d %S"),
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@ -345,7 +347,6 @@ private:
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uint16_t duration; // time (tenths of a second) for animation to complete.
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}; // 14 bytes per element, i.e. per pin in use
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// struct ServoData *_servoData[256];
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ServoData** _servoData;
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static const uint8_t _catchupSteps = 5; // number of steps to wait before switching servo off
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