/* * © 2020, Gregor Baues. All rights reserved. * * This is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * It is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with CommandStation. If not, see . */ #ifndef Transport_h #define Transport_h #include #include #include #include "NetworkConfig.h" #include "NetworkInterface.h" #include "TransportProcessor.h" template class Transport: public AbstractTransport { private: C clients[MAX_SOCK_NUM]; // Client objects created by the connectionPool Connection connections[MAX_SOCK_NUM]; // All the connections build by the connectionPool bool connected = false; TransportProcessor* t; // pointer to the object which handles the incomming flow void udpHandler(); // Reads from a Udp socket - todo add incomming queue for processing when the flow is faster than we can process commands void tcpSessionHandler(S* server); // tcpSessionHandler -> connections are maintained open until close by the client void connectionPool(S* server); // allocates the Sockets at setup time and creates the Connections public: uint8_t id; uint16_t port; uint8_t protocol; // TCP or UDP uint8_t transport; // WIFI or ETHERNET S* server; // WiFiServer or EthernetServer U* udp; // UDP socket object uint8_t maxConnections; // number of supported connections depending on the network equipment use bool setup(NetworkInterface* nwi); // we get the callbacks from the NetworkInterface void loop(); bool isConnected() { return connected; } Transport(); ~Transport(); }; #endif // !Transport_h