/* * © 2020, Gregor Baues. All rights reserved. * * This is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * It is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with CommandStation. If not, see . */ #include #include "DIAG.h" #include "NetworkInterface.h" #include "Transport.h" extern bool diagNetwork; extern uint8_t diagNetworkClient; template bool Transport::setup(NetworkInterface *nw) { if (protocol == TCP) { connectionPool(server); // server should have started here so create the connection pool only for TCP though } t = new TransportProcessor(); t->nwi = nw; // The TransportProcesor needs to know which Interface he is connected to connected = true; // server & clients which will recieve/send data have all e setup and are available return true; } template void Transport::loop() { switch (protocol) { case UDP: { udpHandler(); break; }; case TCP: { tcpSessionHandler(server); }; case MQTT: { // MQTT break; }; } } template void Transport::connectionPool(S *server) { for (int i = 0; i < Transport::maxConnections; i++) { clients[i] = server->accept(); connections[i].client = &clients[i]; connections[i].id = i; DIAG(F("\nConnection pool: [%d:%x]"), i, connections[i].client); } } template void Transport::udpHandler() { // DIAG(F("UdpHandler\n")); int packetSize = udp->parsePacket(); if (packetSize) { DIAG(F("\nReceived packet of size:[%d]\n"), packetSize); IPAddress remote = udp->remoteIP(); DIAG(F("From: [%d.%d.%d.%d:"), remote[0], remote[1], remote[2], remote[3]); char portBuffer[6]; DIAG(F("%s]\n"), utoa(udp->remotePort(), portBuffer, 10)); // DIAG has issues with unsigend int's so go through utoa // read the packet into packetBufffer // udp.read(buffer, MAX_ETH_BUFFER); /////////// Put into the TransportProcessor // terminate buffer properly // buffer[packetSize] = '\0'; // DIAG(F("Command: [%s]\n"),buffer); // execute the command via the parser // check if we have a response if yes then // send the reply // udp.beginPacket(udp.remoteIP(), udp.remotePort()); // parse(&udp, (byte *)buffer, true); //////////// Put into the TransportProcessor // udp.endPacket(); // clear out the PacketBuffer // memset(buffer, 0, MAX_ETH_BUFFER); // reset PacktBuffer return; } } /** * @brief As tcpHandler but this time the connections are kept open (thus creating a statefull session) as long as the client doesn't disconnect. A connection * pool has been setup beforehand and determines the number of available sessions depending on the network hardware. Commands crossing packet boundaries will be captured * */ template void Transport::tcpSessionHandler(S* server) { // get client from the server C client = server->accept(); // check for new client if (client) { for (byte i = 0; i < maxConnections; i++) { if (!clients[i]) { // On accept() the EthernetServer doesn't track the client anymore // so we store it in our client array clients[i] = client; DIAG(F("\nNew Client: [%d:%x]"), i, clients[i]); break; } } } // check for incoming data from all possible clients for (byte i = 0; i < maxConnections; i++) { if (clients[i] && clients[i].available() > 0) { t->readStream(&connections[i]); } // stop any clients which disconnect for (byte i = 0; i < maxConnections; i++) { if (clients[i] && !clients[i].connected()) { DIAG(F("\nDisconnect client #%d"), i); clients[i].stop(); connections[i].isProtocolDefined = false; if (diagNetworkClient == i && diagNetwork) { diagNetwork = false; StringFormatter::resetDiagOut(); } } } } } template Transport::Transport(){} template Transport::~Transport(){} // explicitly instatiate to get the relevant copies for ethernet / wifi build @compile time template class Transport; template class Transport;