/*
* © 2020, Gregor Baues. All rights reserved.
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* It is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CommandStation. If not, see .
*/
#ifndef Transport_h
#define Transport_h
#include
#include
#include
#include "NetworkConfig.h"
#include "NetworkInterface.h"
#include "TransportProcessor.h"
template class Transport: public AbstractTransport
{
private:
C clients[MAX_SOCK_NUM]; // Client objects created by the connectionPool
Connection connections[MAX_SOCK_NUM]; // All the connections build by the connectionPool
bool connected = false;
TransportProcessor* t; // pointer to the object which handles the incomming flow
void udpHandler(); // Reads from a Udp socket - todo add incomming queue for processing when the flow is faster than we can process commands
void tcpSessionHandler(S* server); // tcpSessionHandler -> connections are maintained open until close by the client
void connectionPool(S* server); // allocates the Sockets at setup time and creates the Connections
public:
uint8_t id;
uint16_t port;
uint8_t protocol; // TCP or UDP
uint8_t transport; // WIFI or ETHERNET
S* server; // WiFiServer or EthernetServer
U* udp; // UDP socket object
uint8_t maxConnections; // number of supported connections depending on the network equipment use
bool setup(NetworkInterface* nwi); // we get the callbacks from the NetworkInterface
void loop();
bool isConnected() {
return connected;
}
Transport();
~Transport();
};
#endif // !Transport_h