/* * © 2020 Gregor Baues. All rights reserved. * * This is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * It is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with CommandStation. If not, see . */ #ifndef NetworkSetup_h #define NetworkSetup_h #include "Ethernet.h" #include "NetworkInterface.h" /* some generated mac addresses as EthernetShields don't have one by default in HW. * Sometimes they come on a sticker on the EthernetShield then use this address otherwise * just choose one from below or generate one yourself. Only condition is that there is no * other device on your network with the same Mac address. * * 52:b8:8a:8e:ce:21 * e3:e9:73:e1:db:0d * 54:2b:13:52:ac:0c * c2:d8:d4:7d:7c:cb * 86:cf:fa:9f:07:79 */ /** * @brief Network Configuration * */ #define MAC_ADDRESS \ { \ 0x52, 0xB8, 0x8A, 0x8E, 0xCE, 0x21 \ } // MAC address of your networking card found on the sticker on your card or take one from above #define IP_ADDRESS 10, 0, 0, 101 // Just in case we don't get an adress from DHCP try a static one; class NetworkSetup { private: public: IPAddress dnsip; IPAddress ip; uint8_t mac[6] = MAC_ADDRESS; uint8_t maxConnections; bool connected; // semantics is that the server has successfullt started or not; client connections will be started in the Transport object protocolType protocol; uint16_t port = LISTEN_PORT; // Default port NetworkSetup(); ~NetworkSetup(); }; #endif