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CommandStation-EX/ObjectPool.h
2021-06-03 21:42:14 +02:00

110 lines
3.0 KiB
C++

/*
* © 2021, Gregor Baues, All rights reserved.
*
* This file is part of DCC-EX/CommandStation-EX
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* It is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CommandStation. If not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef _ObjectPool_h_
#define _ObjectPool_h_
#include <DIAG.h>
#define MAXPOOLSIZE 32
template <typename T, int length>
class ObjectPool
{
// just make sure that we don't create a pool eating up all memory @compiletime
static_assert(length <= MAXPOOLSIZE);
struct item
{
T i;
bool free = true; // boolean 1 free i.e. i can be reused; 0 occupied
};
private:
item p[length]; // MAXPOOLSIZE items of struct item
const int size = length; // size of the pool
int findFreeIdx()
{ // find the first free index or return -1 if there is none
for (int i = 0; i < length; i++)
{
if (p[i].free)
{
return i;
}
}
return -1; // if we are here there is no free slot available
}
public:
int setItem(T i)
{ // add an item to the pool at a free slot
int idx = findFreeIdx();
if (idx != -1)
{
p[idx].i = i;
p[idx].free = false;
}
return idx;
}
/**
* @brief returns the slot for an object to the pool i.e. frees the slot for reuse of the data member and
* clears out the memory
*
* @param idx
* @return true if the return is ok
* @return false otherwise
*/
bool returnItem(int idx)
{ // clear item at pool index idx
if (idx > size)
{ // can't return an item outside of the pool size; returns false;
return false;
}
memset(&p[idx].i, 0, sizeof(T)); // clear out the memory but keep the allocation for reuse
p[idx].free = true;
return true; // set the free flag
}
/**
* @brief Obtain a pool item
* @note This should only be used for debugging.
* It allows to change actually the content of the pool item where this should only be allowed for the setItem method.
* @param idx Index of the pool item to retrieve
* @param state State of the pool item ( 1 available, 0 occupied)
* @return T* returns the pointer to the pool item
*/
T *getItem(int idx, bool *state)
{
*state = p[idx].free;
return &p[idx].i;
}
int getSize()
{
return size;
}
ObjectPool() = default;
~ObjectPool() = default;
};
#endif