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CommandStation-EX/Outputs.cpp
2022-01-07 02:28:35 +01:00

230 lines
9.0 KiB
C++

/*
* © 2021 Neil McKechnie
* © 2021 Harald Barth
* © 2020-2021 Fred Decker
* © 2020-2021 Chris Harlow
* All rights reserved.
*
* This file is part of Asbelos DCC API
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* It is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CommandStation. If not, see <https://www.gnu.org/licenses/>.
*/
/**********************************************************************
DCC++ BASE STATION supports optional OUTPUT control of any unused Arduino Pins for custom purposes.
Pins can be activited or de-activated. The default is to set ACTIVE pins HIGH and INACTIVE pins LOW.
However, this default behavior can be inverted for any pin in which case ACTIVE=LOW and INACTIVE=HIGH.
Definitions and state (ACTIVE/INACTIVE) for pins are retained in EEPROM and restored on power-up.
The default is to set each defined pin to active or inactive according to its restored state.
However, the default behavior can be modified so that any pin can be forced to be either active or inactive
upon power-up regardless of its previous state before power-down.
To have this sketch utilize one or more Arduino pins as custom outputs, first define/edit/delete
output definitions using the following variation of the "Z" command:
<Z ID PIN IFLAG>: creates a new output ID, with specified PIN and IFLAG values.
if output ID already exists, it is updated with specificed PIN and IFLAG.
note: output state will be immediately set to ACTIVE/INACTIVE and pin will be set to HIGH/LOW
according to IFLAG value specifcied (see below).
returns: <O> if successful and <X> if unsuccessful (e.g. out of memory)
<Z ID>: deletes definition of output ID
returns: <O> if successful and <X> if unsuccessful (e.g. ID does not exist)
<Z>: lists all defined output pins
returns: <Y ID PIN IFLAG STATE> for each defined output pin or <X> if no output pins defined
where
ID: the numeric ID (0-32767) of the output
PIN: the arduino pin number to use for the output
STATE: the state of the output (0=INACTIVE / 1=ACTIVE)
IFLAG: defines the operational behavior of the output based on bits 0, 1, and 2 as follows:
IFLAG, bit 0: 0 = forward operation (ACTIVE=HIGH / INACTIVE=LOW)
1 = inverted operation (ACTIVE=LOW / INACTIVE=HIGH)
IFLAG, bit 1: 0 = state of pin restored on power-up to either ACTIVE or INACTIVE depending
on state before power-down; state of pin set to INACTIVE when first created
1 = state of pin set on power-up, or when first created, to either ACTIVE of INACTIVE
depending on IFLAG, bit 2
IFLAG, bit 2: 0 = state of pin set to INACTIVE uponm power-up or when first created
1 = state of pin set to ACTIVE uponm power-up or when first created
Once all outputs have been properly defined, use the <E> command to store their definitions to EEPROM.
If you later make edits/additions/deletions to the output definitions, you must invoke the <E> command if you want those
new definitions updated in the EEPROM. You can also clear everything stored in the EEPROM by invoking the <e> command.
To change the state of outputs that have been defined use:
<Z ID STATE>: sets output ID to either ACTIVE or INACTIVE state
returns: <Y ID STATE>, or <X> if turnout ID does not exist
where
ID: the numeric ID (0-32767) of the turnout to control
STATE: the state of the output (0=INACTIVE / 1=ACTIVE)
When controlled as such, the Arduino updates and stores the direction of each output in EEPROM so
that it is retained even without power. A list of the current states of each output in the form <Y ID STATE> is generated
by this sketch whenever the <s> status command is invoked. This provides an efficient way of initializing
the state of any outputs being monitored or controlled by a separate interface or GUI program.
**********************************************************************/
#include "Outputs.h"
#ifndef DISABLE_EEPROM
#include "EEStore.h"
#endif
#include "StringFormatter.h"
#include "IODevice.h"
///////////////////////////////////////////////////////////////////////////////
// Static function to print all output states to stream in the form "<Y id state>"
void Output::printAll(Print *stream){
for (Output *tt = Output::firstOutput; tt != NULL; tt = tt->nextOutput)
StringFormatter::send(stream, F("<Y %d %d>\n"), tt->data.id, tt->data.active);
} // Output::printAll
///////////////////////////////////////////////////////////////////////////////
// Object method to activate / deactivate the Output state.
void Output::activate(uint16_t s){
s = (s>0); // Make 0 or 1
data.active = s; // if s>0, set status to active, else inactive
// set state of output pin to HIGH or LOW depending on whether bit zero of iFlag is set to 0 (ACTIVE=HIGH) or 1 (ACTIVE=LOW)
IODevice::write(data.pin, s ^ data.invert);
#ifndef DISABLE_EEPROM
// Update EEPROM if output has been stored.
if(EEStore::eeStore->data.nOutputs > 0 && num > 0)
EEPROM.put(num, data.oStatus);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// Static function to locate Output object specified by ID 'n'.
// Return NULL if not found.
Output* Output::get(uint16_t n){
Output *tt;
for(tt=firstOutput;tt!=NULL && tt->data.id!=n;tt=tt->nextOutput);
return(tt);
}
///////////////////////////////////////////////////////////////////////////////
// Static function to delete Output object specified by ID 'n'.
// Return false if not found.
bool Output::remove(uint16_t n){
Output *tt,*pp=NULL;
for(tt=firstOutput;tt!=NULL && tt->data.id!=n;pp=tt,tt=tt->nextOutput);
if(tt==NULL) return false;
if(tt==firstOutput)
firstOutput=tt->nextOutput;
else
pp->nextOutput=tt->nextOutput;
free(tt);
return true;
}
///////////////////////////////////////////////////////////////////////////////
// Static function to load configuration and state of all Outputs from EEPROM
#ifndef DISABLE_EEPROM
void Output::load(){
struct OutputData data;
Output *tt;
for(uint16_t i=0;i<EEStore::eeStore->data.nOutputs;i++){
EEPROM.get(EEStore::pointer(),data);
// Create new object, set current state to default or to saved state from eeprom.
tt=create(data.id, data.pin, data.flags);
uint8_t state = data.setDefault ? data.defaultValue : data.active;
tt->activate(state);
if (tt) tt->num=EEStore::pointer() + offsetof(OutputData, oStatus); // Save pointer to flags within EEPROM
EEStore::advance(sizeof(tt->data));
}
}
///////////////////////////////////////////////////////////////////////////////
// Static function to store configuration and state of all Outputs to EEPROM
void Output::store(){
Output *tt;
tt=firstOutput;
EEStore::eeStore->data.nOutputs=0;
while(tt!=NULL){
EEPROM.put(EEStore::pointer(),tt->data);
tt->num=EEStore::pointer() + offsetof(OutputData, oStatus); // Save pointer to flags within EEPROM
EEStore::advance(sizeof(tt->data));
tt=tt->nextOutput;
EEStore::eeStore->data.nOutputs++;
}
}
#endif
///////////////////////////////////////////////////////////////////////////////
// Static function to create an Output object
// The obscurely named parameter 'v' is 0 if called from the load() function
// and 1 if called from the <Z> command processing.
Output *Output::create(uint16_t id, VPIN pin, int iFlag, int v){
Output *tt;
if (pin > VPIN_MAX) return NULL;
if(firstOutput==NULL){
firstOutput=(Output *)calloc(1,sizeof(Output));
tt=firstOutput;
} else if((tt=get(id))==NULL){
tt=firstOutput;
while(tt->nextOutput!=NULL)
tt=tt->nextOutput;
tt->nextOutput=(Output *)calloc(1,sizeof(Output));
tt=tt->nextOutput;
}
if(tt==NULL) return tt;
tt->num = 0; // make sure new object doesn't get written to EEPROM until store() command
tt->data.id=id;
tt->data.pin=pin;
tt->data.flags=iFlag;
if(v==1){
// sets status to 0 (INACTIVE) is bit 1 of iFlag=0, otherwise set to value of bit 2 of iFlag
if (tt->data.setDefault)
tt->data.active = tt->data.defaultValue;
else
tt->data.active = 0;
}
IODevice::write(tt->data.pin, tt->data.active ^ tt->data.invert);
return(tt);
}
///////////////////////////////////////////////////////////////////////////////
Output *Output::firstOutput=NULL;