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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#ifndef _ObjectPool_h_
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#define _ObjectPool_h_
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#include <DIAG.h>
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#define MAXPOOLSIZE 32
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template <typename T, int length>
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class ObjectPool
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{
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// just make sure that we don't create a pool eating up all memory @compiletime
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static_assert(length <= MAXPOOLSIZE);
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struct item
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{
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T i;
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bool free = true; // boolean 1 free i.e. i can be reused; 0 occupied
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};
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private:
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item p[length]; // MAXPOOLSIZE items of struct item
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const int size = length; // size of the pool
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int findFreeIdx()
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{ // find the first free index or return -1 if there is none
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for (int i = 0; i < length; i++)
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{
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if (p[i].free)
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{
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return i;
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}
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}
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return -1; // if we are here there is no free slot available
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}
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public:
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int setItem(T i)
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{ // add an item to the pool at a free slot
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int idx = findFreeIdx();
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if (idx != -1)
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{
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p[idx].i = i;
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p[idx].free = false;
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}
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return idx;
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}
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/**
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* @brief returns the slot for an object to the pool i.e. frees the slot for reuse of the data member and
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* clears out the memory
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*
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* @param idx
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* @return true if the return is ok
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* @return false otherwise
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*/
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bool returnItem(int idx)
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{ // clear item at pool index idx
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if (idx > size)
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{ // can't return an item outside of the pool size; returns false;
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return false;
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}
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memset(&p[idx].i, 0, sizeof(T)); // clear out the memory but keep the allocation for reuse
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p[idx].free = true;
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return true; // set the free flag
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}
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/**
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* @brief Obtain a pool item
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* @note This should only be used for debugging.
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* It allows to change actually the content of the pool item where this should only be allowed for the setItem method.
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* @param idx Index of the pool item to retrieve
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* @param state State of the pool item ( 1 available, 0 occupied)
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* @return T* returns the pointer to the pool item
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*/
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T *getItem(int idx, bool *state)
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{
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*state = p[idx].free;
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return &p[idx].i;
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}
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int getSize()
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{
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return size;
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}
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ObjectPool() = default;
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~ObjectPool() = default;
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};
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#endif |