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CommandStation-EX/Transport.h
2020-10-23 21:30:56 +02:00

84 lines
3.2 KiB
C++

/*
* © 2020, Gregor Baues. All rights reserved.
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* It is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CommandStation. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef Transport_h
#define Transport_h
#include <Arduino.h>
#include <Ethernet.h>
#include <WiFiEspAT.h>
#include "NetworkInterface.h"
#include "TransportProcessor.h"
#define MAX_SOCK_NUM 8 // Maximum number of sockets allowed for any WizNet based EthernetShield. The W5100 only supports 4
#define MAX_WIFI_SOCK 5 // ESP8266 doesn't support more than 5 connections in //
#define LISTEN_PORT 2560 // default listen port for the server
#define MAC_ADDRESS \
{ \
0x52, 0xB8, 0x8A, 0x8E, 0xCE, 0x21 \
} // MAC address of your networking card found on the sticker on your card or take one from above
#define IP_ADDRESS 10, 0, 0, 101 // Just in case we don't get an adress from DHCP try a static one;
// Emulate Serial1 on pins 6/7 if not present
#if defined(ARDUINO_ARCH_AVR) && !defined(HAVE_HWSERIAL1)
#include <SoftwareSerial.h>
SoftwareSerial Serial1(6, 7); // RX, TX
#define AT_BAUD_RATE 9600
#else
#define AT_BAUD_RATE 115200
#endif
template <class S, class C, class U> class Transport
{
private:
C clients[MAX_SOCK_NUM]; // Client objects created by the connectionPool
Connection connections[MAX_SOCK_NUM]; // All the connections build by the connectionPool
bool connected = false;
TransportProcessor* t; // pointer to the object which handles the incomming flow
void udpHandler(); // Reads from a Udp socket - todo add incomming queue for processing when the flow is faster than we can process commands
void tcpSessionHandler(S* server); // tcpSessionHandler -> connections are maintained open until close by the client
void connectionPool(S* server); // allocates the Sockets at setup time and creates the Connections
public:
uint16_t port;
uint8_t protocol; // TCP or UDP
uint8_t transport; // WIFI or ETHERNET
S* server; // WiFiServer or EthernetServer
U* udp; // UDP socket object
uint8_t maxConnections; // number of supported connections depending on the network equipment used
bool setup();
void loop();
bool isConnected() {
return connected;
}
Transport<S,C,U>();
~Transport<S,C,U>();
};
#endif // !Transport_h