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https://github.com/DCC-EX/CommandStation-EX.git
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1cc147cc98
Prevent loop2 from doing anything when lcdDisplay not set up. If there's a display configured but not one attached, then the OLED code will set lcdDisplay to null and no display will be configured or used by the loop() function. However, because of the way the initialisation code works, loop2() is called during initialisation.
162 lines
4.8 KiB
C++
162 lines
4.8 KiB
C++
/*
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* © 2021, Chris Harlow, Neil McKechnie. All rights reserved.
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*
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* This file is part of CommandStation-EX
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*
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* This is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* It is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with CommandStation. If not, see <https://www.gnu.org/licenses/>.
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*/
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// CAUTION: the device dependent parts of this class are created in the .ini
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// using LCD_Implementation.h
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/* The strategy for drawing the screen is as follows.
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* 1) There are up to eight rows of text to be displayed.
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* 2) Blank rows of text are ignored.
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* 3) If there are more non-blank rows than screen lines,
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* then all of the rows are displayed, with the rest of the
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* screen being blank.
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* 4) If there are fewer non-blank rows than screen lines,
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* then a scrolling strategy is adopted so that, on each screen
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* refresh, a different subset of the rows is presented.
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* 5) On each entry into loop2(), a single operation is sent to the
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* screen; this may be a position command or a character for
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* display. This spreads the onerous work of updating the screen
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* and ensures that other loop() functions in the application are
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* not held up significantly. The exception to this is when
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* the loop2() function is called with force=true, where
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* a screen update is executed to completion. This is normally
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* only done during start-up.
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* The scroll mode is selected by defining SCROLLMODE as 0, 1 or 2
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* in the config.h.
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* #define SCROLLMODE 0 is scroll continuous (fill screen if poss),
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* #define SCROLLMODE 1 is by page (alternate between pages),
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* #define SCROLLMODE 2 is by row (move up 1 row at a time).
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*/
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#include "LCDDisplay.h"
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void LCDDisplay::clear() {
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clearNative();
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for (byte row = 0; row < MAX_LCD_ROWS; row++) rowBuffer[row][0] = '\0';
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topRow = -1; // loop2 will fill from row 0
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}
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void LCDDisplay::setRow(byte line) {
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hotRow = line;
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hotCol = 0;
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}
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size_t LCDDisplay::write(uint8_t b) {
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if (hotRow >= MAX_LCD_ROWS || hotCol >= MAX_LCD_COLS) return -1;
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rowBuffer[hotRow][hotCol] = b;
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hotCol++;
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rowBuffer[hotRow][hotCol] = 0;
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return 1;
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}
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void LCDDisplay::loop() {
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if (!lcdDisplay) return;
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lcdDisplay->loop2(false);
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}
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LCDDisplay *LCDDisplay::loop2(bool force) {
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if (!lcdDisplay) return NULL;
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unsigned long currentMillis = millis();
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if (!force) {
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// See if we're in the time between updates
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if ((currentMillis - lastScrollTime) < LCD_SCROLL_TIME)
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return NULL;
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} else {
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// force full screen update from the beginning.
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rowFirst = -1;
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rowNext = 0;
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bufferPointer = 0;
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done = false;
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slot = 0;
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}
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do {
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if (bufferPointer == 0) {
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// Find a line of data to write to the screen.
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if (rowFirst < 0) rowFirst = rowNext;
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skipBlankRows();
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if (!done) {
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// Non-blank line found, so copy it.
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for (uint8_t i = 0; i < sizeof(buffer); i++)
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buffer[i] = rowBuffer[rowNext][i];
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} else
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buffer[0] = '\0'; // Empty line
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setRowNative(slot); // Set position for display
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charIndex = 0;
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bufferPointer = &buffer[0];
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} else {
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// Write next character, or a space to erase current position.
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char ch = *bufferPointer;
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if (ch) {
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writeNative(ch);
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bufferPointer++;
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} else
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writeNative(' ');
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if (++charIndex >= MAX_LCD_COLS) {
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// Screen slot completed, move to next slot on screen
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slot++;
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bufferPointer = 0;
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if (!done) {
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moveToNextRow();
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skipBlankRows();
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}
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}
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if (slot >= lcdRows) {
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// Last slot finished, reset ready for next screen update.
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#if SCROLLMODE==2
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if (!done) {
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// On next refresh, restart one row on from previous start.
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rowNext = rowFirst;
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moveToNextRow();
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skipBlankRows();
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}
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#endif
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done = false;
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slot = 0;
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rowFirst = -1;
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lastScrollTime = currentMillis;
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return NULL;
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}
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}
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} while (force);
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return NULL;
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}
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void LCDDisplay::moveToNextRow() {
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rowNext = (rowNext + 1) % MAX_LCD_ROWS;
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#if SCROLLMODE == 1
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// Finished if we've looped back to row 0
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if (rowNext == 0) done = true;
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#else
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// Finished if we're back to the first one shown
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if (rowNext == rowFirst) done = true;
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#endif
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}
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void LCDDisplay::skipBlankRows() {
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while (!done && rowBuffer[rowNext][0] == 0)
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moveToNextRow();
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} |